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Syllabus 2022-23 - 13313003 - Videogames Development (Desarrollo de videojuegos)

Caption
  • Level 1: Tutorial support sessions, materials and exams in this language
  • Level 2: Tutorial support sessions, materials, exams and seminars in this language
  • Level 3: Tutorial support sessions, materials, exams, seminars and regular lectures in this language
DEGREE: Grado en Ingeniería informática
FACULTY: SCHOOL OF ENGINEERING OF JAÉN
ACADEMIC YEAR: 2022-23
COURSE: Videogames Development
SYLLABUS
1. COURSE BASIC INFORMATION
NAME: Videogames Development
CODE: 13313003 ACADEMIC YEAR: 2022-23
LANGUAGE: English LEVEL: 2
ECTS CREDITS: 6.0 YEAR: 4 SEMESTER: SC
2. LECTURER BASIC INFORMATION
NAME: JIMÉNEZ PÉREZ, JUAN ROBERTO
DEPARTMENT: U118 - INFORMÁTICA
FIELD OF STUDY: 570 - LENGUAJES Y SISTEMAS INFORMÁTICOS
OFFICE NO.: A3 - 113 E-MAIL: rjimenez@ujaen.es P: 953212885
WEBSITE: http://www4.ujaen.es/~rjimenez
ORCID: https://orcid.org/0000-0002-1233-2294
LANGUAGE: English LEVEL: 2
3. CONTENT DESCRIPTION

Theory: 

 

Chapter 1. Introduction and basic concepts. 

Chapter 2: My first videogame. Iteration 1

  • Game mechanics.
  • System-Entity-Component architecture
  • Scripting
  • Game loop
  • Colliders

Chapter 3: My first videogame: iteration 2

  • Game mechanics revised
  • Gameplay
  • Prototyping
  • User interface, camera and interaction models
  • Game modes
  • Sound effects
  • Levels of difficulty

Chapter 4:

  • Modelling virtual environments and characters.
  • Visual effects.
  • Navigational meshes.
  • Design patterns for videogames
  • NPC behaviour
  • Behavioral animation.
  • Virtual and augmented reality. 
  • Online games
  • Navigational mesh
  • Physics

 

 

Practices 

 

Practice 0. My first videogame. 

Practice 1. Enemies and user interface. 

Practice 2. Terrain modelling 

Practice 3. First person camera. 

Practice 4: Physics

 

Project. Develop a prototype of a videogame. 

 

4. COURSE DESCRIPTION AND TEACHING METHODOLOGY

Theory classes: 25 hours

Laboratory classes 30 hours

Seminars: 5 hours. 

Students with special educational needs should contact the Student Attention Service (Servicio de Atención y Ayudas al Estudiante) in order to receive the appropriate academic support

5. ASSESSMENT METHODOLOGY

Theoretical concepts and related activities (35%)

Laboratory sessions  (30%)

Final project  (35%)

6. BOOKLIST
MAIN BOOKLIST:
  • Fundamentals of game design [Recurso electrónico]. Edition: 3rd ed. Author: Adams, Ernest. Publisher: [Berkeley, California] : New Riders, c2014  (Library)
  • Game programming patterns . Edition: -. Author: Nystrom, Robert. Publisher: Lexington, KY. : Genever Benning, cop. 2014  (Library)
  • Game engine architecture . Edition: -. Author: Gregory, Jason. Publisher: Natick, MA : A K Peters, 2009  (Library)
ADDITIONAL BOOKLIST:
  • Game design essentials [Recurso electrónico]. Edition: -. Author: Mitchell, Briar Lee. Publisher: Indianapolis, Ind. : J. Wiley & Sons, 2012  (Library)
  • A theory of fun for game design [Recurso electrónico] . Edition: -. Author: Koster, Raph. Publisher: Scottsdale, AZ : Paraglyph Press, c2005.  (Library)
  • Computer animation [Recurso electrónico] : algorithms and techniques. Edition: 3rd ed. Author: Parent, Rick. Publisher: Waltham, MA : Morgan Kaufmann, 2012  (Library)
  • AI for game developers [Recurso electrónico] . Edition: -. Author: Bourg, David M.. Publisher: Sebastopol, CA : O'Reilly, 2004.  (Library)
  • Programming game AI by example [Recurso electrónico]. Edition: -. Author: Buckland, Mat. Publisher: Plano, Tex. : Wordware Pub., 2005.  (Library)
  • Software engineering and computer games [Recurso electrónico] . Edition: -. Author: Rucker, Rudy v. B. (Rudy von Bitter), 1946-.. Publisher: New York : Addison Wesley, 2002.  (Library)
  • Sams teach yourself Unity Game development in 24 Hours [Recurso electrónico]. Edition: -. Author: Geig, Mike. Publisher: Indianapolis, Ind. : Sams, 2013, c2014  (Library)
  • Game character creation with Blender and Unity [Recurso electrónico]. Edition: -. Author: Totten, Chris. Publisher: Indianapolis, Ind. : Wiley, 2012  (Library)
  • Blender foundations [Recurso electrónico] : the essential guide to learning Blender 2.6 . Edition: -. Author: Hess, Roland, 1970-. Publisher: Burlington, MA : Focal Press Elsevier, 2010  (Library)
  • 3D game engine architecture [Recurso electrónico] : engineering real-time applications with Wild Mag. Edition: -. Author: Eberly, David H.. Publisher: Amsterdam ; Boston: Morgan Kaufman Publishers, c2005.  (Library)
  • Real-time rendering. Edition: 2ª ed. Author: Akenine-Möller, Tomas. Publisher: Massachusetts: A. K. Peters, cop. 2002  (Library)
  • 3D computer graphics. Edition: 3rd. ed. Author: Watt, Alan. Publisher: Harlow: Addison Wesley, 2000  (Library)
  • Gameworld Interfaces. Edition: -. Author: Kristine Jørgensen. Publisher: The MIT Press  (Library)
  • Mastering Unity scripting [Recurso electrónico] : learn advanced C# tips and techniques to make professional-grade games and Unity . Edition: -. Author: Thorn, Alan. Publisher: Birmingham, UK : Packt Publishing, 2015  (Library)
  • Game programming algorithms and techniques [Recurso electrónico] : a platform-agnostic approach. Edition: -. Author: Madhav, Sanjay. Publisher: Upper Saddle River, N.J. : Addison-Wesley, c2014  (Library)
8. VIRTUAL / CLASSROOM TEACHING SCENARIO

The activities that cannot be carried out in person will be developed with rotational assistance and the use of videoconference systems, provided that the capacity and infrastructure of the space assigned for teaching the subject allow it.

 

It is expressly forbidden to record by any means the video or the audio of the activities.

 

The system and assessment instruments will be the same as for the face-to-face mode

9. VIRTUAL TEACHING SCENARIO

Activities that cannot be carried out in person will be carried out by means of synchronous and/or asynchronous activities carried out through the learning platform.

 

It is expressly forbidden to record by any means the video or the audio of the activities.

 

The system and assessment instruments will be the same as for the face-to-face mode. In case the restrictions prevent a face-to-face exam for the assessment of the theoretical content of the subject, a virtual exam will be carried out with the university resources provided that it is ensured both the identity of the student and the autonomous development of the proof.

 

DATA PROTECTION CLAUSE (on line exams)

Institution in charge of data processing: Universidad de Jaén, Campus Las Lagunillas, s/n, 23071 Jaén

Data Protection Delegate: dpo@ujaen.es

Purpose: In accordance with the Universities Law and other national and regional regulations in force, carrying out exams and assessment tests corresponding to the courses students are registered in. In order to avoid frauds while sitting the exam, the exam will be answered using a videoconference system, being able the academic staff of the University of Jaén to compare and contrast the image of the person who is answering the exam with the student's photographic files. Likewise, in order to provide the exam with evidential content for revisions or claims, in accordance with current regulation frameworks, the exam will be recorded and stored.

Legitimacy: compliance with legal obligations (Universities Law) and other national and regional regulations currently in force.

Addressees: service providers who are the owners of the platforms where the exams are carried out and with whom the University of Jaén has signed the corresponding data access contracts.

Storage periods: those established in current in force regulations. In the specific case of exam videoconference recordings, not before the examination records and transcripts are closed or the exam can still be reviewed or challenged.

Rights: you can exercise your right of access, amendment, cancellation, opposition, suppression, limitation and portability by sending a letter to the postal or electronic address indicated above. In the event that you consider that your rights have been violated, you may submit a complaint to the Andalusian Council for Transparency and Data Protection www.ctpdandalucia.es

CLASS RECORDING CLAUSE PERSONAL DATA PROTECTION

Person in charge: Universidad de Jaén, Paraje Las Lagunillas, s/n; Tel.953 212121; www.ujaen.es

Data protection delegate (DPO): TELEFÓNICA, S.A.U. ; Email: dpo@ujaen.es

Procedure aim: To manage proper recordings of teaching sessions with the aim of facilitating learning process under a multimodal and/or online teaching

Period for record storage: Images will be kept during legal term according to regulations in force

Legitimacy: Data will be managed according to legal regulations (Organic Law 6/2001, December 21, on Universities) and given consent provided by selecting corresponding box in legal admission documents

Data recipients (transfers or assignments): Any person allowed to get access to every teaching modality

Rights: You may exercise your rights of access, rectification, cancellation, portability, limitation of processing, deletion or, where appropriate, opposition. To exercise these rights, you must submit a written request to the Information, Registration and Electronic Administration Service of the University of Jaen at the address above, or by e-mail to the address above. You must specify which of these rights you are requesting to be satisfied and, at the same time, you must attach a photocopy of your ID card or equivalent identification document. In case you act through a representative, legal or voluntary, you must also provide a document that proves this representation and identification. Likewise, if you consider that your right to personal data protection has been violated, you may file a complaint with the Andalusian Data Protection and Transparency Council www.ctpdandalucia.es