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Syllabus 2018-19 - 13312018 - Computer Graphics and Visualization (Informática gráfica y visualización)

Caption
  • Level 1: Tutorial support sessions, materials and exams in this language
  • Level 2: Tutorial support sessions, materials, exams and seminars in this language
  • Level 3: Tutorial support sessions, materials, exams, seminars and regular lectures in this language
DEGREE: Grado en Ingeniería informática
FACULTY: SCHOOL OF ENGINEERING OF JAÉN

ACADEMIC YEAR: 2018-19
SYLLABUS
1. COURSE BASIC INFORMATION
NAME: Computer Graphics and Visualization
CODE: 13312018 ACADEMIC YEAR: 2018-19
LANGUAGE: English LEVEL: 3
ECTS CREDITS: 6.0 YEAR: 3 SEMESTER: PC
 
2. LECTURER BASIC INFORMATION
NAME: JIMÉNEZ DELGADO, JUAN JOSÉ
DEPARTMENT: U118 - INFORMÁTICA
FIELD OF STUDY: 570 - LENGUAJES Y SISTEMAS INFORMÁTICOS
OFFICE NO.: A3 - 142 E-MAIL: juanjo@ujaen.es P: 953212884
WEBSITE: http://gggj.ujaen.es/
LANGUAGE: English LEVEL: 2
 
NAME: JIMÉNEZ PÉREZ, JUAN ROBERTO
DEPARTMENT: U118 - INFORMÁTICA
FIELD OF STUDY: 570 - LENGUAJES Y SISTEMAS INFORMÁTICOS
OFFICE NO.: A3 - 113 E-MAIL: rjimenez@ujaen.es P: 953212885
WEBSITE: http://www4.ujaen.es/~rjimenez
LANGUAGE: English LEVEL: 3
 
3. CONTENT DESCRIPTION

SYLLABUS

THEORY

Lesson 1. Introduction to Computer Graphics

  • Computer Graphics and Applications
  • Graphic Hardware
  • Graphic Software

Lesson 2. The 3D visualization process

  • Vectors
  • Transformation Matrices
  • The camera
  • Projective transformations
  • 3D clipping
  • Visible surface detection

Lesson 3. 3D models representation and interaction

  • 3D Modeling and representation schemes. 
  • Model decomposition
  • Scene Graphs
  • 3D Picking and interaction

Lesson 4. Lighting and textures

  • Light sources
  • Lighting models
  • Surface shading
  • Basic Texture mapping

LABORATORY

Practice 1. The OpenGL graphics library

Practice 2. 3D Visualization

Practice 3. Representation of models and Interaction

Practice 4. Lighting and textures

Practice 5. Project

4. COURSE DESCRIPTION AND TEACHING METHODOLOGY

Theory: presentation of theoretical concepts.

Exercises: Troubleshooting by students and discussion.

Laboratory: practical implementation of the techniques studied in theory classes. Final Project

Homework assignment: extension of a given topic covered in the course chosen by the student from those proposed by the teacher or on request.

Students with special educational needs should contact the Student Attention Service (Servicio de Atención y Ayudas al Estudiante) in order to receive the appropriate academic support

5. ASSESSMENT METHODOLOGY

- Theory (40%). Exam consisting of two parts: test and/or short questions, problems. 

- Laboratory (35%): Continuous assessment of practices (14%) and a project (21%). Each practice and the project will have a delivery date.

- Homework assignment (15%): Evaluation of the homework and its presentation in the classroom.

- Participation (10%): Elaboration and presentation of exercises in the classroom.

 

Final exams are only for contents of theory. Evaluation of the course will be global.

 

6. BOOKLIST
MAIN BOOKLIST:
  • Computer Graphics: Principles and Practice. Edition: 3. Author: JF Hugues, A Van Dam y otros. Publisher: Addison-Wesley  (Library)
  • Computer graphics with OpenGL. Edition: 4th ed. Author: Hearn, Donald. Publisher: Boston: Pearson, 2011  (Library)
  • Fundamentals of computer graphics. Edition: 3rd ed. Author: Shirley, Peter. Publisher: Natick, MA : AK Peters, 2009  (Library)
  • Computer Graphics : principles and practice. Edition: 3rd ed.. Author: Hughes. Publisher: Upper Saddle River, NJ : Addison-Wesley, 2014  (Library)
ADDITIONAL BOOKLIST:
  • OpenGL programming guide: the official guide to learning OpenGL, version 3.0 and 3.1. Edition: 7th ed.. Author: Shreiner, Dave. Publisher: Upper Saddle River, NJ ; London : Addison-Wesley, 2010  (Library)
  • The visualization toolkit: an object-oriented approach to 3D graphics. Edition: 4th ed.. Author: Schroeder, Will. Publisher: Colombia : Kitware, cop. 2006  (Library)
  • Mathematics for Computer Graphics [Recurso electrónico]. Edition: -. Author: Vince, John A.. Publisher: London : Springer-Verlag London, 2010.  (Library)