Menú local
Syllabus 2017-18 - 13313003 - Videogames Development (Desarrollo de videojuegos)
- Level 1: Tutorial support sessions, materials and exams in this language
- Level 2: Tutorial support sessions, materials, exams and seminars in this language
- Level 3: Tutorial support sessions, materials, exams, seminars and regular lectures in this language
DEGREE: | Grado en Ingeniería informática |
FACULTY: | SCHOOL OF ENGINEERING OF JAÉN |
ACADEMIC YEAR: | 2017-18 |
COURSE: | Videogames Development |
NAME: Videogames Development | |||||
CODE: 13313003 | ACADEMIC YEAR: 2017-18 | ||||
LANGUAGE: English | LEVEL: 1 | ||||
ECTS CREDITS: 6.0 | YEAR: 4 | SEMESTER: SC |
NAME: JIMÉNEZ PÉREZ, JUAN ROBERTO | ||
DEPARTMENT: U118 - INFORMÁTICA | ||
FIELD OF STUDY: 570 - LENGUAJES Y SISTEMAS INFORMÁTICOS | ||
OFFICE NO.: A3 - 113 | E-MAIL: rjimenez@ujaen.es | P: 953212885 |
WEBSITE: http://www4.ujaen.es/~rjimenez | ||
ORCID: https://orcid.org/0000-0002-1233-2294 | ||
LANGUAGE: English | LEVEL: 1 |
Theory:
Chapter 1. Introduction and basic concepts.
Chapter 2: Design a videogame:
- Game mechanics.
- User interface
- Modelling virtual environments and characters.
- Software design. Scripting.
- Visual effects.
- Sound.
Chapter 3. Strategy in videogames.
- NPC behaviour
- Levels of difficulty.
- Behavioral animation.
Chapter 4. Virtual and augmented reality.
Chapter5. Online games
Chapter 6. Advanced topics.
Practices
Practice 0. My first videogame.
Practice 1. Videogame 1.
Practice 2. Videogame 2.
Practices 3, 4 and 5 are optional:
- Strategy, agents, behavioral animation.
- Virtual and augmented reality.
- Multiplayer online games
Project. Develop a prototype of a videogame.
Theory classes: 25 hours
Laboratory classes 30 hours
Seminars: 5 hours.
Students with special educational needs should contact the Student Attention Service (Servicio de Atención y Ayudas al Estudiante) in order to receive the appropriate academic support
Active participation in class. (10%)
Written exam (in English) to evaluate the theory (25%)
Written practice report (in English) to evaluate the practices (30%)
Project (to develop a prototype of a game). (35%)
- Game engine architecture . Edition: -. Author: Gregory, Jason. Publisher: Natick, MA : A K Peters, 2009 (Library)
- Game programming algorithms and techniques [Recurso electrónico] : a platform-agnostic approach. Edition: -. Author: Madhav, Sanjay. Publisher: Upper Saddle River, N.J. : Addison-Wesley, c2014 (Library)
- Introduction to game development [Recurso electrónico]. Edition: 2nd ed.. Author: -. Publisher: Boston, Mass. : Charles River Media, Course Technology, c2010. (Library)
- Fundamentals of game design [Recurso electrónico]. Edition: 3rd ed. Author: Adams, Ernest. Publisher: [Berkeley, California] : New Riders, c2014 (Library)
- Game design essentials [Recurso electrónico]. Edition: -. Author: Mitchell, Briar Lee. Publisher: Indianapolis, Ind. : J. Wiley & Sons, 2012 (Library)
- A theory of fun for game design [Recurso electrónico] . Edition: -. Author: Koster, Raph. Publisher: Scottsdale, AZ : Paraglyph Press, c2005. (Library)
- Computer animation [Recurso electrónico] : algorithms and techniques. Edition: 3rd ed. Author: Parent, Rick. Publisher: Waltham, MA : Morgan Kaufmann, 2012 (Library)
- AI for game developers [Recurso electrónico] . Edition: -. Author: Bourg, David M.. Publisher: Sebastopol, CA : O'Reilly, 2004. (Library)
- Programming game AI by example [Recurso electrónico]. Edition: -. Author: Buckland, Mat. Publisher: Plano, Tex. : Wordware Pub., 2005. (Library)
- Software engineering and computer games [Recurso electrónico] . Edition: -. Author: Rucker, Rudy v. B. (Rudy von Bitter), 1946-.. Publisher: New York : Addison Wesley, 2002. (Library)
- Sams teach yourself Unity Game development in 24 Hours [Recurso electrónico]. Edition: -. Author: Geig, Mike. Publisher: Indianapolis, Ind. : Sams, 2013, c2014 (Library)
- Game character creation with Blender and Unity [Recurso electrónico]. Edition: -. Author: Totten, Chris. Publisher: Indianapolis, Ind. : Wiley, 2012 (Library)
- Blender foundations [Recurso electrónico] : the essential guide to learning Blender 2.6 . Edition: -. Author: Hess, Roland, 1970-. Publisher: Burlington, MA : Focal Press Elsevier, 2010 (Library)
- 3D game engine architecture [Recurso electrónico] : engineering real-time applications with Wild Mag. Edition: -. Author: Eberly, David H.. Publisher: Amsterdam ; Boston: Morgan Kaufman Publishers, c2005. (Library)
- Real-time rendering. Edition: 2ª ed. Author: Akenine-Möller, Tomas. Publisher: Massachusetts: A. K. Peters, cop. 2002 (Library)
- 3D computer graphics. Edition: 3rd. ed. Author: Watt, Alan. Publisher: Harlow: Addison Wesley, 2000 (Library)
- Gameworld Interfaces. Edition: -. Author: Kristine Jørgensen. Publisher: The MIT Press (Library)
- Mastering Unity scripting [Recurso electrónico] : learn advanced C# tips and techniques to make professional-grade games and Unity . Edition: -. Author: Thorn, Alan. Publisher: Birmingham, UK : Packt Publishing, 2015 (Library)
- Game programming patterns . Edition: -. Author: Nystrom, Robert. Publisher: Lexington, KY. : Genever Benning, cop. 2014 (Library)