Universidad de Jaén

Menú local

Syllabus 2016-17 - 13313012 - Hardware Programming (Programación hardware)

Caption
  • Level 1: Tutorial support sessions, materials and exams in this language
  • Level 2: Tutorial support sessions, materials, exams and seminars in this language
  • Level 3: Tutorial support sessions, materials, exams, seminars and regular lectures in this language
DEGREE: Grado en Ingeniería informática
FACULTY: SCHOOL OF ENGINEERING OF JAÉN
ACADEMIC YEAR: 2016-17
COURSE: Hardware Programming
SYLLABUS
1. COURSE BASIC INFORMATION
NAME: Hardware Programming
CODE: 13313012 ACADEMIC YEAR: 2016-17
LANGUAGE: English LEVEL: 1
ECTS CREDITS: 6.0 YEAR: 4 SEMESTER: SC
2. LECTURER BASIC INFORMATION
NAME: RUEDA RUIZ, ANTONIO JESÚS
DEPARTMENT: U118 - INFORMÁTICA
FIELD OF STUDY: 570 - LENGUAJES Y SISTEMAS INFORMÁTICOS
OFFICE NO.: A3 - 141 E-MAIL: ajrueda@ujaen.es P: 953212893
WEBSITE: http://www4.ujaen.es/~ajrueda
ORCID: https://orcid.org/0000-0001-7692-454X
LANGUAGE: English LEVEL: 1
3. CONTENT DESCRIPTION

Magistral classes:

Module 1: Graphics Programmable Processors

  • GPGPU Introduction
  • Shader programming
  • GPGPU with shaders
  • GPU Computing unified architectures: CUDA and OpenCL

Module 2: Computer Hardware.

  • Computer Arquitecture: levels and components
    • Microprocessors
    • Cache memory
    • Buses and I/O interfaces
  • Low level programming and code optimization.
    • Assembly language
    • Connection between high and low level languages
    • Code optimization at high and low level.

Module 2: I/O Interfaces programming.

  • Computer deisign methodologies
    • Embedded systems and reconfigurable processors
    • Introduction to programmable logic
    • Co-design hardware/software
  • Prototyping languages: VHDL

Module 3: Graphical and multimedia processors

  • GPGPU Introduction
  • Shader programming
  • GPGPU with shaders
  • GPU Computing unified architectures: CUDA and OpenCL

Practical topics:

  1. Shader programming
  2. CUDA programming
  3. Code optimization.
  4. Implementation of projects over a hardware chip
  5. Hardware design with VHDL

Important note: this is an advanced course, knowledge of Computer  Hardware, C++ Programming and Computer Graphics is required. Please do not enroll this course if you do not minimally meet these requirements.

4. COURSE DESCRIPTION AND TEACHING METHODOLOGY

No observations.

Students with special educational needs should contact the Student Attention Service (Servicio de Atención y Ayudas al Estudiante) in order to receive the appropriate academic support

5. ASSESSMENT METHODOLOGY

No observations.

6. BOOKLIST
MAIN BOOKLIST:
  • OpenGL superbible : comprehensive tutorial and reference. Edition: 5th ed. Author: -. Publisher: Upper Saddle River, NJ [etc] : Addison-Wesley, 2011  (Library)
  • CUDA by example: an introduction to general-purpose GPU programming. Edition: -. Author: Sanders, Jason. Publisher: Upper Saddle River : Addison-Wesley, 2011  (Library)
  • OpenCL programming guide. Edition: -. Author: -. Publisher: Upper Saddle River, NJ [etc] : Addison-Wesley, 2011  (Library)
ADDITIONAL BOOKLIST:
  • Digital electronics and design with VHDL. Edition: -. Author: Pedroni, Volnei A.. Publisher: Amsterdam [etc.] : Elsevier Morgan Kaufmann Publishers, 2008  (Library)
  • OpenGL shading language. Edition: 2nd ed., 4th printing.. Author: Rost, Randi J.. Publisher: Upper Saddle River, NJ [etc.]: Addison Wesley, 2007  (Library)