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Syllabus 2015-16 - 13312018 - Computer Graphics and Visualization (Informática gráfica y visualización)
- Level 1: Tutorial support sessions, materials and exams in this language
- Level 2: Tutorial support sessions, materials, exams and seminars in this language
- Level 3: Tutorial support sessions, materials, exams, seminars and regular lectures in this language
DEGREE: | Grado en Ingeniería informática |
FACULTY: | SCHOOL OF ENGINEERING OF JAÉN |
ACADEMIC YEAR: | 2015-16 |
COURSE: | Computer Graphics and Visualization |
NAME: Computer Graphics and Visualization | |||||
CODE: 13312018 | ACADEMIC YEAR: 2015-16 | ||||
LANGUAGE: English | LEVEL: 3 | ||||
ECTS CREDITS: 6.0 | YEAR: 3 | SEMESTER: PC |
NAME: RUIZ DE MIRAS, JUAN | ||
DEPARTMENT: U118 - INFORMÁTICA | ||
FIELD OF STUDY: 570 - LENGUAJES Y SISTEMAS INFORMÁTICOS | ||
OFFICE NO.: A3 - 136 | E-MAIL: demiras@ujaen.es | P: 953212476 |
WEBSITE: http://www4.ujaen.es/~demiras | ||
ORCID: https://orcid.org/0000-0001-7579-8350 | ||
LANGUAGE: English | LEVEL: 1 | |
NAME: JIMÉNEZ PÉREZ, JUAN ROBERTO | ||
DEPARTMENT: U118 - INFORMÁTICA | ||
FIELD OF STUDY: 570 - LENGUAJES Y SISTEMAS INFORMÁTICOS | ||
OFFICE NO.: A3 - 113 | E-MAIL: rjimenez@ujaen.es | P: 953212885 |
WEBSITE: http://www4.ujaen.es/~rjimenez | ||
ORCID: https://orcid.org/0000-0002-1233-2294 | ||
LANGUAGE: English | LEVEL: 3 |
SYLLABUS
THEORY
Lesson 1. Introduction to Computer Graphics
- Computer Graphics and Applications
- Graphic Hardware
- Graphic Software
Lesson 2. The 3D visualization process
- Vectors
- Transformation Matrices
- The camera
- Projective transformations
- 3D clipping
- Visible surface detection
Lesson 3. Representation of 3D models and basic interaction
- Basic primitive representation
- Triangle meshes
- Scene Graphs
- 3D Picking and interaction
Lesson 4. Lighting and textures
- Light sources
- Lighting models
- Surface shading
- Basic Texture mapping
LABORATORY
Practice 1. The OpenGL graphics library
Practice 2. 3D Visualization
Practice 3. Representation of models and Interaction
Practice 4. Lighting and textures
Practice 5. Project
Theory: presentation of theoretical concepts.
Exercise: Troubleshooting by students and discussion.
Laboratory: practical implementation of the techniques studied in the theory classes. Final Project
Homework assignment: work on extension of topics covered in the course chosen by the student from among those proposed by the teacher or on request.
Tutoring classes: Monitoring, presentation and discussion in the classroom of the homework assignment.
Students with special educational needs should contact the Student Attention Service (Servicio de Atención y Ayudas al Estudiante) in order to receive the appropriate academic support
- Theory (50%). Exam consisting of two parts: test and short questions / problems. (For english group: several exams consisting of: test, short-questions and/or problems)
- Laboratory (35%): Continuous assessment of practices (40%) and a project (60%). Each practice and the project will have a delivery date.
- Homework assignment (10%): Evaluation of the homework and its presentation in the classroom.
- Participation (5%): Elaboration and presentation of exercises in the classroom.
Final exams are only for contents of theory.
- Computer Graphics: Principles and Practice. Edition: 3. Author: JF Hugues, A Van Dam y otros. Publisher: Addison-Wesley (Library)
- Computer graphics with OpenGL. Edition: 4th ed. Author: Hearn, Donald. Publisher: Boston: Pearson, 2011 (Library)
- Fundamentals of computer graphics. Edition: 3rd ed. Author: Shirley, Peter. Publisher: Natick, MA : AK Peters, 2009 (Library)
- Computer Graphics : principles and practice. Edition: 3rd ed.. Author: Hughes. Publisher: Upper Saddle River, NJ : Addison-Wesley, 2014 (Library)
- OpenGL programming guide: the official guide to learning OpenGL, version 3.0 and 3.1. Edition: 7th ed.. Author: Shreiner, Dave. Publisher: Upper Saddle River, NJ ; London : Addison-Wesley, 2010 (Library)
- The visualization toolkit: an object-oriented approach to 3D graphics. Edition: 4th ed.. Author: Schroeder, Will. Publisher: Colombia : Kitware, cop. 2006 (Library)
- Mathematics for Computer Graphics [Recurso electrónico]. Edition: -. Author: Vince, John A.. Publisher: London : Springer-Verlag London, 2010. (Library)