## Syllabus 2015-16 - 13312018 - Computer Graphics and Visualization (Informática gráfica y visualización)

Caption
• Level 1: Tutorial support sessions, materials and exams in this language
• Level 2: Tutorial support sessions, materials, exams and seminars in this language
• Level 3: Tutorial support sessions, materials, exams, seminars and regular lectures in this language
 DEGREE: Grado en Ingeniería informática FACULTY: SCHOOL OF ENGINEERING OF JAÉN ACADEMIC YEAR: 2015-16 COURSE: Computer Graphics and Visualization
SYLLABUS
1. COURSE BASIC INFORMATION
 NAME: Computer Graphics and Visualization CODE: 13312018 ACADEMIC YEAR: 2015-16 LANGUAGE: English LEVEL: 3 ECTS CREDITS: 6.0 YEAR: 3 SEMESTER: PC
2. LECTURER BASIC INFORMATION
 NAME: RUIZ DE MIRAS, JUAN DEPARTMENT: U118 - INFORMÁTICA FIELD OF STUDY: 570 - LENGUAJES Y SISTEMAS INFORMÁTICOS OFFICE NO.: A3 - 136 E-MAIL: demiras@ujaen.es P: 953212476 WEBSITE: http://www4.ujaen.es/~demiras ORCID: https://orcid.org/0000-0001-7579-8350 LANGUAGE: English LEVEL: 1 NAME: JIMÉNEZ PÉREZ, JUAN ROBERTO DEPARTMENT: U118 - INFORMÁTICA FIELD OF STUDY: 570 - LENGUAJES Y SISTEMAS INFORMÁTICOS OFFICE NO.: A3 - 113 E-MAIL: rjimenez@ujaen.es P: 953212885 WEBSITE: http://www4.ujaen.es/~rjimenez ORCID: https://orcid.org/0000-0002-1233-2294 LANGUAGE: English LEVEL: 3
3. CONTENT DESCRIPTION

SYLLABUS

THEORY

Lesson 1. Introduction to Computer Graphics

• Computer Graphics and Applications
• Graphic Hardware
• Graphic Software

Lesson 2. The 3D visualization process

• Vectors
• Transformation Matrices
• The camera
• Projective transformations
• 3D clipping
• Visible surface detection

Lesson 3. Representation of 3D models and basic interaction

• Basic primitive representation
• Triangle meshes
• Scene Graphs
• 3D Picking and interaction

Lesson 4. Lighting and textures

• Light sources
• Lighting models
• Basic Texture mapping

LABORATORY

Practice 1. The OpenGL graphics library

Practice 2. 3D Visualization

Practice 3. Representation of models and Interaction

Practice 4. Lighting and textures

Practice 5. Project

4. COURSE DESCRIPTION AND TEACHING METHODOLOGY

Theory: presentation of theoretical concepts.

Exercise: Troubleshooting by students and discussion.

Laboratory: practical implementation of the techniques studied in the theory classes. Final Project

Homework assignment: work on extension of topics covered in the course chosen by the student from among those proposed by the teacher or on request.

Tutoring classes: Monitoring, presentation and discussion in the classroom of the homework assignment.

Students with special educational needs should contact the Student Attention Service (Servicio de Atención y Ayudas al Estudiante) in order to receive the appropriate academic support

5. ASSESSMENT METHODOLOGY

- Theory (50%). Exam consisting of two parts: test and short questions / problems. (For english group: several exams consisting of: test, short-questions and/or problems)

- Laboratory (35%): Continuous assessment of practices (40%) and a project (60%). Each practice and the project will have a delivery date.

- Homework assignment (10%): Evaluation of the homework and its presentation in the classroom.

- Participation (5%): Elaboration and presentation of exercises in the classroom.

Final exams are only for contents of theory.

6. BOOKLIST
MAIN BOOKLIST:
• Computer Graphics: Principles and Practice. Edition: 3. Author: JF Hugues, A Van Dam y otros. Publisher: Addison-Wesley  (Library)
• Computer graphics with OpenGL. Edition: 4th ed. Author: Hearn, Donald. Publisher: Boston: Pearson, 2011  (Library)
• Fundamentals of computer graphics. Edition: 3rd ed. Author: Shirley, Peter. Publisher: Natick, MA : AK Peters, 2009  (Library)
• Computer Graphics : principles and practice. Edition: 3rd ed.. Author: Hughes. Publisher: Upper Saddle River, NJ : Addison-Wesley, 2014  (Library)