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Syllabus 2015-16 - 13213010 - Applied Graphic Engineering Techniques (Técnicas de ingeniería gráfica aplicada)

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  • Level 1: Tutorial support sessions, materials and exams in this language
  • Level 2: Tutorial support sessions, materials, exams and seminars in this language
  • Level 3: Tutorial support sessions, materials, exams, seminars and regular lectures in this language
DEGREE: Grado en Ingeniería geomática y topográfica
FACULTY: SCHOOL OF ENGINEERING OF JAÉN
ACADEMIC YEAR: 2015-16
COURSE: Applied Graphic Engineering Techniques
SYLLABUS
1. COURSE BASIC INFORMATION
NAME: Applied Graphic Engineering Techniques
CODE: 13213010 ACADEMIC YEAR: 2015-16
LANGUAGE: English LEVEL: 2
ECTS CREDITS: 6.0 YEAR: 4 SEMESTER: SC
2. LECTURER BASIC INFORMATION
NAME: VALDERRAMA ZAFRA, JOSÉ MANUEL
DEPARTMENT: U113 - INGENIERÍA GRÁFICA, DISENO Y PROYECTOS
FIELD OF STUDY: 305 - EXPRESIÓN GRÁFICA EN LA INGENIERÍA
OFFICE NO.: A3 - A3-221 E-MAIL: jmzafra@ujaen.es P: 953212826
WEBSITE: www4.ujaen.es/~jmzafra/
ORCID: https://orcid.org/0000-0002-6299-5539
LANGUAGE: English LEVEL: 2
3. CONTENT DESCRIPTION

1.CAD 3D, modeling and realistic depiction

  1. Introduction to computer design

2.CAD 3D:

  1. Tridemensional workspace
  2. Primitives
  3. Creation, edition and manipulation in 3D
  4. Solid modeling
  5. Surfaces modelin

3.Realistic depiction and visualization

  1. Creation and definition of scenarios
  2. Creation and definition of materials and lights
  3. Creation of layouts from 3D models
  4. Views compositions
  5. Printing preparation

4.Printing: Digital (pdf 3D) and paper

  1. Application for construction and topographic representation1.Digital terrain models
  2. Depiction and characterization of 3D terrains
  3. Graping orthophotos to surfaces and DTM

5.Animation and simulation1.Animations generation

  1. Topographic 3D simulation
  2. Work scenarios generation

6.Engineering layouts1.Technics documentation

  1. Formats
  2. Pieces list
  3. Plicated and filed of layouts
  4. Simbology

7.Advanced drawing tools1.IDE's connections

  1. Google earth integration
  2. Another multimedia connections
  3. How to share our work in 3D

4. COURSE DESCRIPTION AND TEACHING METHODOLOGY

The lectures were held by the classical method of lectures but will encourage participation in class discussion and debate.

Most of the development of the course will take place in the practical classes. In these classes the students will practice the knowledge acquired during game theory classes, through exercises properly exposed to jeopardize the foreground.

In the last part of the course, students will develop a project work or subject that encompasses most of the knowledge acquired. This work once done by Sr. delivered must be publicly exposed to other classmates and will be conveniently assessed by the teacher.

For the correct development of the subject and the proposed work in collective tutoring or small groups are conducted, students will set out the doubts and concerns that are of work in progress, which will be discussed in this mentoring and student to resolve to make a success of achieving their work.

Students with special educational needs should contact the Student Attention Service (Servicio de Atención y Ayudas al Estudiante) in order to receive the appropriate academic support

5. ASSESSMENT METHODOLOGY

Basically they will monitor the work to be developed during the course so that students achieve the desired skill.

The care, attention and class participation, as well as exposure of the required work is properly valued. There wil be a unique date for giving the differents classworks, and will be extendable.

Having overcome the practical classes and all the necessary work for them, and the work of the proposed course, students will be presented to make a theoretical and practical examination will be supplemented with 50% of the total note the subject.

The students that dismiss the option of the continuous evaluation for differents reasons (erasmus, work, etc...) will be evaluated in a completed exam with theorical and practical contents.

6. BOOKLIST
MAIN BOOKLIST:
  • MicroStation v8i [Recurso electrónico]. Edition: -. Author: -. Publisher: [S.l.: s.n.], 2012-
  • Inside MicroStation V8i. Edition: [International ed.]. Author: Conforti, Frank.. Publisher: Australia: Delmar, 2010  (Library)
ADDITIONAL BOOKLIST:
  • Harnessing MicroStation V8. Edition: -. Author: Krishnan, G. V.. Publisher: Australia [etc.]: Thomson, 2003  (Library)
  • 3D animation essentials [Recurso electrónico]. Edition: -. Author: Beane, Andy. Publisher: Indianapolis, Ind. : J. Wiley & Sons, 2012  (Library)
  • An introduction to 3D Microstation 95. Edition: -. Author: Yarwood, A.. Publisher: Harlow: Longman, 1997  (Library)