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Syllabus 2014-15 - 13313003 - Videogames Development (Desarrollo de videojuegos)
- Level 1: Tutorial support sessions, materials and exams in this language
- Level 2: Tutorial support sessions, materials, exams and seminars in this language
- Level 3: Tutorial support sessions, materials, exams, seminars and regular lectures in this language
DEGREE: | Grado en Ingeniería informática |
FACULTY: | SCHOOL OF ENGINEERING OF JAÉN |
ACADEMIC YEAR: | 2014-15 |
COURSE: | Videogames Development |
NAME: Videogames Development | |||||
CODE: 13313003 | ACADEMIC YEAR: 2014-15 | ||||
LANGUAGE: English | LEVEL: 1 | ||||
ECTS CREDITS: 6.0 | YEAR: 4 | SEMESTER: SC |
NAME: JIMÉNEZ PÉREZ, JUAN ROBERTO | ||
DEPARTMENT: U118 - INFORMÁTICA | ||
FIELD OF STUDY: 570 - LENGUAJES Y SISTEMAS INFORMÁTICOS | ||
OFFICE NO.: A3 - 113 | E-MAIL: rjimenez@ujaen.es | P: 953212885 |
WEBSITE: http://www4.ujaen.es/~rjimenez | ||
ORCID: https://orcid.org/0000-0002-1233-2294 | ||
LANGUAGE: English | LEVEL: 1 |
Theory:
Lesson 1. Introduction and basic concepts.
Lesson 2. Making a game: elements, scenes, characters and the gameplay.
Lesson 3. Behaviour and interaction.
Lesson 4. Online games.
Lesson 5. Special effects.
Practice:
1. Introduction to Unity.
2. My first game.
3. Advanced effects.
4. Autonomous characters.
Lecture (Theory): 25 hours.
Lecture (Practice): 30 hours.
Seminars: 5 hours.
Homework: 6 hours per week.
Students with special educational needs should contact the Student Attention Service (Servicio de Atención y Ayudas al Estudiante) in order to receive the appropriate academic support
- Participation (10%) in the classroom and presentation of homework exercises.
- Theory (15%). Exams consisting of tests and/or short questions.
- Laboratory (45%): Continuous assessment of the relation of practices. Each practice or a combination of them, will be a small game.
- Project (30%): A game summarizing the knowledge that has been acquired during the course.
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- A theory of fun for game design [Recurso electrónico] . Edition: -. Author: Koster, Raph. Publisher: Scottsdale, AZ : Paraglyph Press, c2005. (Library)
- Computer animation [Recurso electrónico] : algorithms and techniques. Edition: 3rd ed. Author: Parent, Rick. Publisher: Waltham, MA : Morgan Kaufmann, 2012 (Library)
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- Programming game AI by example [Recurso electrónico]. Edition: -. Author: Buckland, Mat. Publisher: Plano, Tex. : Wordware Pub., 2005. (Library)
- Software engineering and computer games [Recurso electrónico] . Edition: -. Author: Rucker, Rudy v. B. (Rudy von Bitter), 1946-.. Publisher: New York : Addison Wesley, 2002. (Library)
- Sams teach yourself Unity Game development in 24 Hours [Recurso electrónico]. Edition: -. Author: Geig, Mike. Publisher: Indianapolis, Ind. : Sams, 2013, c2014 (Library)
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- 3D game engine architecture [Recurso electrónico] : engineering real-time applications with Wild Mag. Edition: -. Author: Eberly, David H.. Publisher: Amsterdam ; Boston: Morgan Kaufman Publishers, c2005. (Library)